Showing posts with label Capitan. Show all posts
Showing posts with label Capitan. Show all posts

Tuesday, October 11, 2011

CAPITAN MINIATURES - A new miniatures manufacturer


I have mentioned Capitan Games quite a bit in the past here, they are the people behind the Capitan, Brigadier and Master & Commander, as well as other, rule sets.

Well it seems they are now branching out into miniatures under the appropriate banner of Capitan Miniatures and have some very interesting plans that surely do match their tag line of 'unusual miniatures'.

From their announcement:

Capitan Miniatures has been created to bring to the wargamers and collectors, a new line of wargame miniatures with three principal basis:

1st: Individual miniatures or series of miniatures designed to play with the Capitan Games wargame rules. Our first series will be MASTER & COMMANDER, miniatures of 18mm of naval units (naval officers, sailors, marines, and embarked troops), british, french, spanish and US. The series is done to play our new game of boarding actions in the Napoleonic Wars, MASTER & COMMANDER -CLOSE QUARTERS- that will be available in brief from CAPITAN GAMES

2nd : New ranges of Miniatures and periods that has not been casted before. In these range we will start with a series of the 28mm Spanish Guerrillas Units in the Peninsular War (1808-18014), and the first unit in the series will be The Lancers of Don Julian.

3rd: Individual miniatures or series of miniatures to complete existing ranges of other manufacturers. We will start with a mini-series of 28mm French Gendarmes d'Espagne, and Spanish Cazadores a Caballo, of the Peninsular War.

The collaboration of the wargamer or collector is essential for us, if you have any miniature or period that you want to see covered for us, send us an email to info@capitanminiatures.com

Our miniatures are sculpted by some of the best miniature sculptors of the world like Mike Broadbend, and will be produced in Spain by a Joint Venture with WARMODELLING.

Although Naval and 18mm are not my "thing", the plans for 28mm figures are very interesting indeed mainly for the subject matter, Spanish Guerrillas, Don Julian Lancers, French Gendarmes, Spanish Cazadores!!!

These would be perfect for some skirmish scenarios with the Capitan rules, which obviously is partly the idea, but if you are into the Peninsular War in a big way I guess they will make good additions to your regular Spanish army.

It is refreshing to see someone new coming along that isn't just doing the same old figures that everyone else has already done, but instead is choosing to find a niche for themselves and fill in the gaps in other ranges. You have to applaud this, and I hope it turns out to be a successful venture for them. I also like they will be making them compatible with other ranges, though what those are remains to be seen, but these days you have to assume they mean 'Perry sized'.

No release date as yet, just 'coming soon', but something definitely worth keeping an eye on.


Here are a couple of shots of the 18mm greens (sorry no 28mm shots available at the moment).







For more info click here Capitan Miniatures

Sunday, October 31, 2010

CAPITAN 1813-1814 Released


Great news from  CAPITAN GAMES, the 1813-1814 variant for Capitan has been released.

From their announcement:
Capitan 1813 - 1814 new units released
We have released the new supplement for our Napoleonic small units game CAPITAN.

New units and officers to play the Liberation Wars 1813, and the Campaign of France in 1814. Napoleon against all the Allies, units from Prussia, Russia, Austria, Sweden, Wutemburg, Bavarian, Hanover, British Freikorps,  German Minor States, and the new French Guard Units, and the veterans of the Russian campaign. A total of 392 ¡¡¡¡¡ new units.


This is excellent news, the timing is just right with WG having released the Landwehr a few weeks ago, Perry expected to release some metals shortly, ahead of their main plastic release next year, and then promises of plastic Austrians from Victrix early next year, 1813-1814 should be the 'hot' period for Napoleonics for the next year.

The rules are the same as for Capitan but with new Unit Card's.
These are broken down as follows.
French (96)
Austria (40)
Prussia (64)
Russia (64)
Bavaria (40)
Wurttemberg (24)
Hanover (16)
British (32)
Sweden (16)

For those that don't know Capitan is a 'large skirmish' level game for miniatures, originally focused on the Peninsular War and 1813-1814 is a supplement to that version. The game revolves around the 'unit' rather than the individual 'character' as with some other skirmish games. A 'unit' may represent a single figure or a group of figures, though most often it is a group of figures, each unit has its 'Unit Card' which gives you all its strength and capabilities. It can be played with a very small force on a very small table ('official' scenarios are often targeted at a 4'x4' table) but equally it can be used for larger forces and large tables (my preference).

The rules and cards are free to download, you then print out the cards, cut them up, laminate them if you like, and your ready to go.

If you want a professionally printed version of 1813-1814, Capitan-Games now have a 'Project50' scheme where you email them expressing your interest to buy the printed version, then once they have 75 people signed up they will ask you to pay via their online shop and then arrange for them to be printed and sent to you. The 'printed' game consists of all the unit cards printed in full color on card board and laser precut, plus the rules which maybe in color or b&w (Capitan was b/w). I am already 'signed up'.

If you want any of their games printed, simply send an email to project50@capitan-games.com

The original Capitan was available printed (and still is, I bought a copy, the quality is excellent), as they had printed up a lot of copies ahead of the release and this new scheme is I assume a reaction to their experiences with that approach and is fair I think to both sides when the demand is unpredictable and the company is small.

The rules and unit card's are  available here.


Now it's been released I will start to publish a few scenarios for it, 'Ambush At Schwegnitz' should be the first and I hope to get that out in the next day or so and also I hope to provide a bit more focus on the 1813-1814 period.

Stay tuned.

Wednesday, October 06, 2010

Blow the Bridge - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #3.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)

Blow the Bridge

HISTORICAL SITUATION
In January 1809, as Moore's retreated to Coruña, he halted for three days at Lugo before deciding on the 8th of January to continue his retreat, the Royal Engineers are given the task of blowing the bridge over the Rio Miño at Rábade 8 miles northwest of Lugo, the cavalry outposts of General Franceschi are hot on their heels and time is running short.

TERRAIN
The River Minho runs east to west across the board, 50cm from the western edge is the Rábade bridge, quadrant 2 contains gentle rolling hills, while quadrant 4 is a sparse forest. From southwest to northeast, passing over the bridge is the road to Lugo. In quadrant 3, there is a small farm.

ORDER OF BATTLE
FRENCH:
300 points in command units
1 unit Dragoons (500 points).
1 unit Chasseurs a Cheval (500 points).

BRITISH:
Captain Hill of the Royal Engineers
250 points in command units
1 unit Engineers (300 points)
1 unit Hussars (350 points)
1 unit 95th Rifles (350 points)

DEPLOYMENT
FRENCH:
Anywhere along the east side of the board no more than 10cm from the edge

BRITISH:
Engineers and their command on the bridge.
All other troops can be placed anywhere once the French have been deployed, but no closer than charge distance to any enemy units.

SPECIAL RULES:
If the French prevent the blowing of the bridge add 200 victory points.
To blow the bridge, at least four engineers must remain on the bridge for four turns without moving, without fighting, without being shot at or shooting.

Tuesday, October 05, 2010

The Battle of the Stragglers

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #4.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)

The Battle of the Stragglers

HISTORICAL SITUATION
Another picturesque episode in the retreat of Moore to Corunna, occurred when a group of British stragglers, is attacked by pickets of the vanguard of the French cavalry. A sergeant in the British 43rd Infantry Regiment tries to organize the stragglers so they can confront the cavalry and maybe save themselves.

TERRAIN
A road runs from west to east across the board, in quadrant two, along the center of the board and near the road should there is a group of houses (heavy cover), quadrant three is open forest (light wood), and in quadrant one there is a hill (steep hill).

ORDER OF BATTLE
FRENCH:
250 in the command units
1 units Dragoons (300 points)
1 unit Hussars (250 points)

BRITISH:
Sergeant Harper of the 95 Rifles
250 points of Rifles
300 points of Line Infantry or similar
100 points of Grenadiers

DEPLOYMENT
FRENCH:
Deploy anywhere along the northeastern edge of the board, at no more than 10cm from the edge.

BRITISH:
The British deploy first.
All troops must be deployed within 15cm of the houses.

SPECIAL RULES:
For every British figure that exits the west edge via the road, the British player receives double the normal victory points.

Monday, October 04, 2010

Action at Benavente

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #2.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)

Action at Benavente

HISTORICAL SITUATION
In late December 1808 the Chasseurs a Cheval of the Imperial Guard, led by General Lefebvre, seeing Moore's troops withdraw, decided to launch an attack on the cavalry pickets of Lord Paget's rearguard, just outside Benavente. It was a great shock, when they found themselves overwhelmed and defeated by the British Hussars, who also captured General Lefebvre in the action.

TERRAIN
Place a group of houses in quadrant 3 simulating Benavente, with a main street and adjacent streets. Quadrant 2 is crossed diagonally by a stream that is fordable by cavalry.

ORDER OF BATTLE
FRENCH:
General Lefebvre
2 units Chasseurs a Cheval de la Garde (800 points total)

BRITISH:
300 points in command units
2 units Hussars (800 points total)

DEPLOYMENT
FRENCH:
The Chasseurs enter through the northeast side of the board and can move a maximum distance of 15cm on their first turn.

BRITISH:
A command unit and one unit of Hussars remains in Benavente until the end of the third turn.
The remaining troops are deployed after the French, at a maximum of 70 cm from them and no closer to each other then 60cm.
SPECIAL RULES:
The French deploy first.

Defending the bridge over the Cua - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #1.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)

Defending the bridge over the Cua

HISTORICAL SITUATION
On January 3rd, 1809 the British troops of General Moore were retreating towards Corunna. Protecting their rear were the 95th Rifles, the 43rd Light Infantry Regiment, and the 15th Hussars which formed the rearguard under Lord Paget. The French vanguard was led by Generale de Brigade Cölbert, commanding the 3e Hussars and 15e Chasseurs, who decided to attack without waiting for reinforcements. At the start the situation seemed favorable to the French, but the intervention of the English cavalry produced a counter attack that routed the French troops, and as they withdrew Generale de Brigade Cölbert was killed.

TERRAIN
From north to south there is a river that runs across the board, and in the center there is a bridge. The river is fordable by the cavalry for 20cm from the southern edge of the board. In the southeast quadrant there is a group of houses extending to a maximum of 20cm from the board edge. In quadrant 2 there is a gentle hill. In quadrant 3, there is open forest and in quadrant 4 there are 3 stone walls.

ORDER OF BATTLE
FRENCH:
300 points in command units
2 units Hussars (400 points)
1 unit Chasseurs a Cheval (500 points)

BRITISH:
300 points in the command units
1 unit Hussars (400 points)
1 unit 95th Rifles (500 points)
1 unit Light Infantry (200 Points)

DEPLOYMENT
FRENCH:
The French Hussars and Chasseurs are deployed with in 10cm of the west edge of the board.

BRITISH:
The Rifles are deployed no more than 40cm. from the bridge.
The Light Infantry are deployed anywhere in quadrant two.
The British Hussars are deployed within 10cm. of the east edge of the board, after the third turn.
The units are deployed on the table using initiative rolls.
The British are deployed first.

SPECIAL RULES:

Sunday, October 03, 2010

Cochrane takes Mongat Castle - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #5.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)

An alternate version of this scenario can be found here 'The taking of Mongat Castle – a raid of Lord Cochrane' - (First published in Wargames, Soldiers & Strategy)

Cochrane takes Mongat Castle

HISTORICAL SITUATION
In 1808 Captain Thomas Cochrane commanded the frigate HMS Imperieuse and was the scourge of the Spanish east coast, one of his most famous actions was the taking of Mongat Castle, aided by a band of Spanish guerrillas.

TERRAIN
Place a fortified building (stone building) representing Mongat Castle in quadrant 3, quadrant 4 is dense forest (heavy woods), in the remaining two quadrants place scattered groups of trees (woods). A road runs from the castle to the north.

ORDER OF BATTLE
FRENCH:
300 points in command units.
1 unit Gendarmes (400 points).
1 unit Grenadiers (500 points).

ALLIES:
300 points in command units.
1 unit Marines (500 points).
1 unit crew of HMS Imperieuse (400 points).
1 unit Guerrillas (400 points).
Captain Cochrane.


DEPLOYMENT
FRENCH:
Anywhere in quadrant 4 including in the castle, the French are placed first.

ALLIES:
The guerrillas are placed with 10cm of the northwest edge, all other troops are placed within 10cm of the northeast edge.

SPECIAL RULES:
If the British occupy the castle they earn 200 extra victory points.

Saturday, October 02, 2010

Revenge of the Carabineros Reales - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #6.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)

This scenario represents the historical action that took place at Yébenes on the 24th March 1809 covered by this post Disgrace of the Vistual Lancers.
Revenge of the Carabineros Reales

HISTORICAL SITUATION
On March 23, 1809, the lancers of the Légion de la Vistule entered the city of Los Yébenes, but they realised that they had strayed too far ahead of the main body of their force, and therefore decided to withdraw to Orgaz. The withdrawal began, led by the regimental supply wagons, however once out of town the road runs through a very narrow gorge, and here the supply wagons were disarrayed when the Carabineros Reales, who had been waiting in ambush, attacked them. The Lancers now found themselves surrounded and launched a desperate attack on the Carabineros Reales to avoid being blocked, but they were defeated and lost 4 of their standards that had been left behind in a wagon.

TERRAIN
A road traverses the board from west to east, all quadrants except quadrant 3 are dense forest (heavy wood) except for a 5cm strip on either side of the road. On the road, within 30cm of the west edge of the board place 3 supply wagons.

ORDER OF BATTLE
FRENCH:
Colonel Konopka
1 or more units Lancers de la Legion Vistule (600 points)

SPANISH:
Colonel Viscount Zolina
1 or more units Carabineros Reales (650 points).

DEPLOYMENT
FRENCH:
Place anywhere on the eastern edge of the board or on the road, within 10cm of the edge.
The French are placed first.

SPANISH:
Can be placed anywhere in the quadrant 3 or with the supply wagons.

SPECIAL RULES:
For every wagon that is captured the Lancers earn 100 victory points, to capture a wagon at least two lancers must remain attached to the wagon for two turns, without any enemy unit within at least 20cm. For every wagon not seized, the Carabineros Reales earn 150 victory points.

Friday, October 01, 2010

The Chasseurs de Montagne bring honor to their name - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #8.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)

This scenario outlines an action involving the Chasseurs de Montagne who were the subject of a previous post on this blog covering their history and uniform and represents the historical action at Venasque that was covered in this post Roquemaurel and the Chasseurs de Montagne.

The Chasseurs de Montagne bring honor to their name

HISTORICAL SITUATION
In 1809 a base of operations for the Chasseurs de Montagne was organized in Jaca, from there a detachment was dispatched with the objective of taking the Matarile heights which dominate the plain of Venasque.

TERRAIN
In quadrant 2 there is a hill which represents the Matarile heights (steep hills), the other quadrants are gentle rolling hills and scattered, dense forests (heavy wood).

ORDER OF BATTLE
FRENCH:
Sub-Lieutenant Rangel of the Chasseurs de Montagne.
2 units Chasseurs de Montagne (500 points each).

SPANISH:
350 points of command units.
300 points of Infantry.
300 points of Grenadiers.
300 points of Barón de Eroles Partisans.

DEPLOYMENT
FRENCH:
Anywhere along the west side of the board within 10cm of the edge.

SPANISH:
The Spanish are placed first, anywhere in quadrants 2 and 4 but not within charge distance of any enemy unit.

SPECIAL RULES:
If the French clear, even if only for one turn, the Matarile hill of Spanish troops, they earn 200 victory points.
The Matarile Hill is considered mountain terrain(steep hills).

Ambush of the 10e Chasseurs

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #7.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)
Ambush of the 10e Chasseurs

HISTORICAL SITUATION
In 1809, Generale Lasalle's cavalry brigade was assigned to Marshal Victor's 1st Corps in Andalusia. The 10e Chasseurs, part of that brigade, were on their way to their new destination, while on the Miajadas road they were ambushed, and surprised by the attack of units of the Regimiento Infante and the Dragones de Almansa, the French were put to flight.

TERRAIN
There is a road running west to east, quadrants 2 and 4 are surrounded by thick forest (heavy wood) and quadrants 1 and 3 a sparse forest (light wood).

ORDER OF BATTLE
FRENCH:
Colonel Subervie 10e Chasseurs a Cheval.
1 or 2 units 10e Chasseurs a Cheval (500 points).

SPANISH:
350 points of command units.
1 unit Dragones de Alamansa (350 points)
1 unit Caballería del Infante (400 points)

DEPLOYMENT
FRENCH:
The French are placed first, anywhere along the east side of the board and on the road, within 10cm of the board edge.

SPANISH:
The Spanish can be placed anywhere on the game board, but not within charge distance of an enemy unit.

SPECIAL RULES:
The Spanish troops can use the hidden movement rule, at no extra cost. They also may move through forests at a movement cost of -6 but can only make normal movement.
For every French Chasseur that exits the west side of the board via the road, the French player receives double the normal victory point value of that figure.

Thursday, September 30, 2010

Craufurd's Light Brigade against 'les légeres' - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #9.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)
Craufurd's Light Brigade against 'les légeres'

HISTORICAL SITUATION
Hypothetical scenario in which several units of General 'Black Bob' Craufurd's famous Light Brigade face off against their French counterparts.

TERRAIN
On the tabletop there is a hill(steep hill), a dense forest(heavy wood), cultivated land(crops) and a group of houses(stone house, 5pts of toughness), these elements are placed alternately by players.

ORDER OF BATTLE
FRENCH:
300 points of command units.
1 unit 3e Regiment d'Infanterie Léger (300 points).
1 unit Voltiguer 2e Regiment de Nassau(300 points).
1 unit Carbinier 3e Regiment Grand Duchy of Warsaw(300 points).
1 unit Voltigeur 88e Regiment d'Infanterie de Ligne (300 points).

ALLIES:
300 points of command units.
1 unit 95th Rifles (300 points)
1 unit Brunswick Oels Jäger (300 points)
1 unit 52nd Oxfordshire Regiment(300 points)
1 unit 1st Portuguese Caçadores (300 points)

DEPLOYMENT
FRENCH:
Anywhere in quadrant 1.

ALLIES:
Anywhere in the quadrant 4.

SPECIAL RULES:
Units are deployed on the table based on the results of the initiative throws, with the loser placing a unit and so on. No unit maybe placed within charging distance of any enemy unit.

Friday, September 24, 2010

The charge of the 'Black Hussars' - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #10.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)
The charge of the 'Black Hussars'

HISTORICAL SITUATION
The Brunswick Hussars, known as the 'Black Hussars' because of their uniforms, operated in the Spanish Levant, in coordination with British cavalry, in small coastal attacks. This scenario simulates one of those attacks.

TERRAIN
On the tabletop there must be two gentle hills (no terrain effect), a wood (wood) and a cultivated field (crops), these elements are placed alternately by the players on the tabletop.

ORDER OF BATTLE
FRENCH:
1 command unit 2e Lieutenant Rocca of Hussars
1 unit 2e Hussars (400 points).
1 unit 3e Hussars (400 points).

ALLIES:
1 command unit Rittemister Boelcke of Brunswick Hussars
1 unit of Brunswick Hussars (400 points)
1 unit 3rd Light Dragoons of KGL (400 points)

DEPLOYMENT
FRENCH:
Anywhere in the southwest side edge of the board..

ALLIES:
Anywhere in the northeastern edge of the board.

SPECIAL RULES:
Units are deployed on the table based on the results of the initiative throws, with the loser placing a unit and so on.

Wednesday, September 22, 2010

The despatches must be delivered - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #11.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)
The despatches must be delivered

HISTORICAL SITUATION
Communications between the various French corps on the peninsula were a real headache for the Imperial troops, and in this scenario a French ADC must cross between the Allied forward pickets to deliver the dispatches that he carries. Recreate the adventures of Capitaine Marbot, famed for his colourful memoirs.

TERRAIN
On the table there must be two gentle hills (no terrain effect), an open forest (light wood) and a dispersed group of houses (stone buildings with 5 points of toughness), these elements are placed alternately by the players, in addition we also find a road that runs from east to west.

ORDER OF BATTLE
FRENCH:
Aide de Camp Capitaine Marbot and an escort of Chasseurs a Cheval(200 points)

ALLIES:
1 Spanish command unit (200 points)
1 unit Spanish line infantry (300 points)
1 unit of English or Portuguese Cavalry (250 points)

DEPLOYMENT
FRENCH:
Anywhere in quadrants 4 or 2.

ALLIES:
All units are placed before the French and maybe anywhere in quadrants 1 and 3.

SPECIAL RULES:
The French cavalry and Marbot can use the ability to move unseen, however no Allied unit can use this ability. If Capitan Marbot exits by any part of the west or northwest edge of the game board, the game ends and the French obtain an additional 300 victory points.

Tuesday, September 21, 2010

The Reconnaissance Party - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #12.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)
The Reconnaissance Party

HISTORICAL SITUATION
The reconnoitering of enemy positions was vital in order to discover the enemy's dispositions and their intentions, the reconnaissance parties were usually led by staff officers with the experience to evaluate at a glance the enemies forces and their strengths and weaknesses. In this case it is the Allied Chief of Staff Colonel Murray who ventures deep into enemy territory.

TERRAIN
On the field of play there must be a hill (steep hill), a dense forest (heavy wood), a cultivated field (crops), two intersecting roads and a group of houses (stone buildings with 5 points of toughness), these elements are placed on the table one by one alternately by each player.

ORDER OF BATTLE
FRENCH:
1 command unit (200 points)
1 unit Infanterie Légère (300 points)
1 unit Infanterie de Ligne (200 points)
1 unit Hussars a Cheval (200 points)

ALLIES:
Quartermaster-General Colonel Murray with a single unit of British cavalry as escort (300 points).

DEPLOYMENT
FRENCH:
The command and line infantry unit in the group of houses, Hussars on the hill, and the light infantry wherever desired. The French are placed first.

ALLIES:
They can enter from any of the 8 quadrant sides of the table but must initially be placed within 20cm of a table edge.

SPECIAL RULES:
For each time that Colonel Murray comes within 10cm of a terrain element that the Allies placed, they gain 50 victory points, if he travels at least 60cm along a road, they receive 20 victory points for each direction that he travels in, if he gets placed in all terrain elements and at least one road and then exits where he entered, they gain 100 victory points.

Monday, September 20, 2010

The Germans Defended - Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #13.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)
The Germans Defended

HISTORICAL SITUATION
During the Guerra de la Independencia (Peninsular War) there were large numbers of German troops serving Napoleon in Spain. This scenario recreates one of the many clashes where German troops fought, in this case defending a small fort that must be taken by the Allies.

TERRAIN
In the center of quadrant 1 place a fortified position (hard cover with 14 points of toughness), in quadrant 2 there is a hill (steep hill), in quadrant 3 an open forest (light wood) and in quadrant 4 cultivated fields (crops) and some peasant houses (stone buildings with 5 points of toughness).

ORDER OF BATTLE
IMPERIALS:
1 command unit (250 points)
1 unit Westphalian (200 points)
1 unit Nassau (200 points)
1 unit Nassau (200 points)

ALLIES:
1 command unit (200 points)
1 command unit (150 points)
1 unit Spanish Artillery (300 points)
1 unit Spanish Artillery (150 points)
1 unit Spanish Infantry or Grenadiers or Allied Light Infantry (250 points)
1 unit Spanish Infantry or Grenadiers or Allied Light Infantry (250 points)
1 unit Spanish Infantry or Grenadiers or Allied Light Infantry (250 points)

DEPLOYMENT
IMPERIALS:
Anywhere in quadrant 1 including in the fortified position.

ALLIES:
Anywhere in quadrants 2, 3 and 4 but must be within 40cm of an Imperial unit. The Imperial troops are placed first.

SPECIAL RULES:
If the Spanish occupy or destroy the fortified position, they receive 300 victory points, if the Imperial Army holds it for more than six turns they receive 200 victory points.

Tuesday, September 14, 2010

The Charge of the 13e Cuirassiers - Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #14.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)
The Charge of the 13e Cuirassiers
This scenario represents part of the Battle of Margalef which was covered in detail on this blog earlier.

HISTORICAL SITUATION
The 13e Regiment of Cuirassiers covered themselves in glory at the battle of the Plain of Margalef (Tarragona), where they charged alone and after a brutal fight put to flight the avant-garde of O'Donnell's army.

TERRAIN
Basically the terrain is flat, place a gentle hill (no terrain effect) in quadrant 1 and some scattered houses, with cultivated fields (crops) and a road that runs north to south.

ORDER OF BATTLE
FRENCH:
1 command unit Commandant Robichon 13e Cuirassiers
1 unit Cavalry 13e Cuirassiers (400 points)
1 unit Cavalry 13e Cuirassiers (400 points)

ALLIES:
1 command unit Mayor Ruiz Regiment Del Guadalajara
1 unit Grenadiers Regiment Del Guadalajara (300 points)
1 unit Infantry Regiment Del Guadalajara (300 points)
1 unit Infantry Regiment Del Voluntarios De Barcelona (200 points)
1 unit Cavalry Regiment Del Infante (250 points)

DEPLOYMENT
FRENCH:
Anywhere in quadrant 1

ALLIES:
Anywhere in quadrant 4, except the cavalry does not arrive until the third turn in the southeast, allies place first.

SPECIAL RULES:
The Cuirassiers and their command can use all their special skills at no cost.