Tuesday, September 21, 2010

The Reconnaissance Party - A Capitan Scenario

CAPITÁN is a selection of rules designed to play battles between small groups of troops, such as advance recognition, convoy escort, guerrilla actions, raids on small towns, border posts, incursions into enemy territory, actions against advanced camps, and all those situations where specific tasks were assigned to a few troops of their units.

This is a translation of Capitan Scenario Pack - Scenario #12.

Capitan scenarios are designed to be played on 60cm square game board, adjust as necessary if using a larger game board. To designate the location of troops and terrain in a scenario the game board is divided into four quadrants; NorthWest(1), NorthEast(2), SouthWest(3), South East(4). (For more details see Scenarios)
The Reconnaissance Party

The reconnoitering of enemy positions was vital in order to discover the enemy's dispositions and their intentions, the reconnaissance parties were usually led by staff officers with the experience to evaluate at a glance the enemies forces and their strengths and weaknesses. In this case it is the Allied Chief of Staff Colonel Murray who ventures deep into enemy territory.

On the field of play there must be a hill (steep hill), a dense forest (heavy wood), a cultivated field (crops), two intersecting roads and a group of houses (stone buildings with 5 points of toughness), these elements are placed on the table one by one alternately by each player.

1 command unit (200 points)
1 unit Infanterie Légère (300 points)
1 unit Infanterie de Ligne (200 points)
1 unit Hussars a Cheval (200 points)

Quartermaster-General Colonel Murray with a single unit of British cavalry as escort (300 points).

The command and line infantry unit in the group of houses, Hussars on the hill, and the light infantry wherever desired. The French are placed first.

They can enter from any of the 8 quadrant sides of the table but must initially be placed within 20cm of a table edge.

For each time that Colonel Murray comes within 10cm of a terrain element that the Allies placed, they gain 50 victory points, if he travels at least 60cm along a road, they receive 20 victory points for each direction that he travels in, if he gets placed in all terrain elements and at least one road and then exits where he entered, they gain 100 victory points.

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